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<?xml version="1.0" encoding="utf-8"?>
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<BindInfo>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_fu_998_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_1_fu_1008_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_1" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_2_fu_1018_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_2" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_3_fu_1028_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_3" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_4_fu_1038_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_4" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_5_fu_1048_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_5" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_fu_1058_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_fu_6804_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_1_fu_6809_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_1" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_fu_6814_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_fu_6819_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_7_fu_1080_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_7" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_8_fu_1090_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_8" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_9_fu_1100_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_9" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_10_fu_1110_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_10" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_11_fu_1120_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_11" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_1_fu_1130_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_1" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_2_fu_6825_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_2" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_3_fu_6830_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_3" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_1_fu_6835_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_1" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_1_fu_6840_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_1" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_13_fu_1148_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_13" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_14_fu_1158_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_14" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_15_fu_1168_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_15" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_16_fu_1178_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_16" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_17_fu_1188_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_17" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_18_fu_1198_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_18" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_2_fu_1208_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_2" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_4_fu_6846_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_4" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_5_fu_6851_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_5" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_2_fu_6856_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_2" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_2_fu_6861_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_2" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_20_fu_1226_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_20" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_21_fu_1236_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_21" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_22_fu_1246_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_22" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_23_fu_1256_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_23" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_24_fu_1266_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_24" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_25_fu_1276_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_25" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_3_fu_1286_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_3" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_6_fu_6867_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_6" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_7_fu_6872_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_7" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_3_fu_6877_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_3" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_3_fu_6882_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_3" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_27_fu_1304_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_27" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_28_fu_1314_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_28" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_29_fu_1324_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_29" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_30_fu_1334_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_30" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_31_fu_1344_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_31" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_32_fu_1354_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_32" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_4_fu_1364_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_4" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_8_fu_6888_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_8" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_9_fu_6893_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_9" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_4_fu_6898_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_4" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_4_fu_6903_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_4" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_81_fu_1820_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_81" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_16_fu_1830_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_16" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_22_fu_7062_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_22" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_23_fu_7067_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_23" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_11_fu_7072_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_11" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_11_fu_7077_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_11" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_85_fu_1856_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_85" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_86_fu_1866_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_86" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_87_fu_1876_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_87" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_88_fu_1882_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_88" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_18_fu_1892_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_18" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_24_fu_7083_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_24" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_25_fu_7088_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_25" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_12_fu_7093_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_12" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_12_fu_7098_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_12" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_92_fu_1918_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_92" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_93_fu_1928_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_93" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_94_fu_1938_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_94" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_95_fu_1944_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_95" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_20_fu_1954_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_20" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_26_fu_7104_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_26" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_27_fu_7109_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_27" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_13_fu_7114_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_13" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_13_fu_7119_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_13" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_99_fu_1980_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_99" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_100_fu_1990_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_100" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_101_fu_2000_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_101" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_102_fu_2006_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_102" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_22_fu_2016_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_22" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_28_fu_7125_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_28" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_29_fu_7130_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_29" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_14_fu_7135_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_14" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_14_fu_7140_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_14" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_106_fu_2042_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_106" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_107_fu_2052_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_107" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_108_fu_2062_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_108" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_109_fu_2068_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_109" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_24_fu_2078_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_24" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_30_fu_7146_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_30" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_31_fu_7151_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_31" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_15_fu_7161_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_15" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_28_fu_2202_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_28" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_34_fu_7188_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_34" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_17_fu_7198_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_17" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_17_fu_7203_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_17" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_128_fu_2234_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_128" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_129_fu_2244_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_129" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_130_fu_2250_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_130" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_30_fu_2260_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_30" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_36_fu_7209_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_36" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_37_fu_7214_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_37" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_18_fu_7219_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_18" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_18_fu_7224_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_18" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_136_fu_2306_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_136" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_31_fu_2316_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_31" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_38_fu_7230_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_38" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_39_fu_7235_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_39" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_19_fu_7240_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_19" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_19_fu_7245_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_19" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_52_fu_2334_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_52" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_140_fu_2354_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_140" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_141_fu_2368_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_141" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_142_fu_2378_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_142" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_32_fu_2388_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_32" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_40_fu_7251_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_40" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_41_fu_7256_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_41" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_20_fu_7266_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_20" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_146_fu_2422_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_146" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_147_fu_2432_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_147" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_33_fu_2442_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_33" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_42_fu_7272_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_42" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_40_fu_2886_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_40" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_191_fu_2892_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_191" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_41_fu_2928_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_41" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_58_fu_7440_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_58" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_29_fu_7450_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_29" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_29_fu_7455_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_29" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_42_fu_2996_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_42" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_30_fu_7471_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_30" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_30_fu_7476_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_30" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_205_fu_3036_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_205" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_206_fu_3046_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_206" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_43_fu_3056_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_43" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_63_fu_7487_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_63" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_31_fu_7492_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_31" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_31_fu_7497_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_31" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_210_fu_3086_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_210" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_44_fu_3116_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_44" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_224_fu_3226_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_224" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_46_fu_3236_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_46" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_69_fu_7550_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_69" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_34_fu_7555_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_34" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_34_fu_7560_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_34" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_230_fu_3286_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_230" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_47_fu_3296_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_47" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_71_fu_7571_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_71" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_35_fu_7576_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_35" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_35_fu_7581_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_35" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_232_fu_3306_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_232" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_235_fu_3336_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_235" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_236_fu_3346_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_236" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_48_fu_3356_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_48" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_72_fu_7587_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_72" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_73_fu_7592_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_73" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_36_fu_7597_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_36" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_36_fu_7602_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_36" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_238_fu_3366_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_238" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_239_fu_3376_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_239" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_240_fu_3386_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_240" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_241_fu_3396_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_241" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_242_fu_3406_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_242" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_49_fu_3416_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_49" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_74_fu_7608_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_74" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_75_fu_7613_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_75" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_37_fu_7623_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_37" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_245_fu_3432_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_245" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_246_fu_3442_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_246" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_50_fu_3472_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_50" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_62_fu_4138_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_62" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_63_fu_4206_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_63" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_100_fu_7881_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_100" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_101_fu_7886_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_101" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_50_fu_7891_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_50" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_50_fu_7896_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_50" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_325_fu_4236_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_325" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_326_fu_4246_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_326" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_64_fu_4256_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_64" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_102_fu_7902_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_102" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_103_fu_7907_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_103" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_51_fu_7912_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_51" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_51_fu_7917_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_51" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_328_fu_4266_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_328" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_330_fu_4286_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_330" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_331_fu_4296_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_331" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_332_fu_4306_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_332" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_65_fu_4316_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_65" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_104_fu_7923_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_104" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_105_fu_7928_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_105" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_52_fu_7933_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_52" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_52_fu_7938_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_52" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_335_fu_4336_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_335" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_336_fu_4346_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_336" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_337_fu_4356_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_337" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_338_fu_4366_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_338" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_66_fu_4376_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_66" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_106_fu_7944_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_106" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_107_fu_7949_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_107" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_53_fu_7959_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_53" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_341_fu_4396_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_341" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_342_fu_4406_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_342" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_343_fu_4416_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_343" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_67_fu_4436_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_67" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_108_fu_7965_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_108" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_109_fu_7970_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_109" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_74_fu_4856_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_74" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_61_fu_8127_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_61" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_391_fu_4896_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_391" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_392_fu_4906_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_392" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_75_fu_4916_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_75" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_125_fu_8138_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_125" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_62_fu_8148_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_62" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_396_fu_4946_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_396" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_398_fu_4966_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_398" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_76_fu_4976_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_76" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_401_fu_4996_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_401" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_402_fu_5006_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_402" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_77_fu_5036_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_77" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_129_fu_8180_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_129" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_131_fu_8201_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_131" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_145_fu_8348_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_145" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_72_fu_8358_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_72" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_457_fu_5556_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_457" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_87_fu_5566_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_87" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_147_fu_8369_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_147" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_73_fu_8374_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_73" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_73_fu_8379_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_73" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_462_fu_5606_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_462" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_88_fu_5626_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_88" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_74_fu_8400_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_74" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_467_fu_5656_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_467" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_89_fu_5686_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_89" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_150_fu_8406_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_150" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_472_fu_5706_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_472" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_473_fu_5716_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_473" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_166_fu_8574_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_166" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_167_fu_8579_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_167" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_83_fu_8584_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_83" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_83_fu_8589_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_83" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_516_fu_6118_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_516" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_517_fu_6128_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_517" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_518_fu_6138_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_518" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_519_fu_6148_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_519" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_98_fu_6158_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_98" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_168_fu_8595_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_168" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_169_fu_8600_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_169" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_84_fu_8605_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_84" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_84_fu_8610_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_84" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_523_fu_6184_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_523" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_524_fu_6194_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_524" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_99_fu_6204_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_99" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_170_fu_8616_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_170" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_171_fu_8621_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_171" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_85_fu_8626_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_85" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_85_fu_8631_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_85" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_528_fu_6230_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_528" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_529_fu_6240_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_529" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_100_fu_6250_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_100" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_172_fu_8637_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_172" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_173_fu_8642_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_173" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_86_fu_8647_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_86" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_86_fu_8652_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_86" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_531_fu_6256_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_531" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_532_fu_6266_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_532" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_533_fu_6276_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_533" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_534_fu_6286_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_534" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_101_fu_6296_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_101" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_174_fu_8658_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_174" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_175_fu_8663_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_175" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_87_fu_8673_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_87" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_536_fu_6302_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_536" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_537_fu_6312_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_537" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_538_fu_6322_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_538" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_179_fu_8705_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_179" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_104_fu_8737_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_104" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_105_fu_6458_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_105" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_91_fu_8776_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_91" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_106_fu_6500_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_106" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_92_fu_8802_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_92" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_563_fu_6516_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_563" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_107_fu_6542_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_107" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_186_fu_8808_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_186" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_187_fu_8813_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_187" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_188_fu_8829_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_188" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_191_fu_8855_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_191" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_95_fu_8860_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_95" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_95_fu_8865_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_95" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_577_fu_6632_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_577" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_578_fu_6642_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_578" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_110_fu_6668_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_110" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_192_fu_8871_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_192" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_193_fu_8876_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_193" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_96_fu_8881_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_96" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_96_fu_8886_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_96" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_582_fu_6674_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_582" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_583_fu_6684_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_583" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_111_fu_6710_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_111" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_194_fu_8892_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_194" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_195_fu_8897_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_195" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_97_fu_8902_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_97" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_97_fu_8907_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_97" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_587_fu_6716_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_587" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_588_fu_6726_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_588" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_112_fu_6752_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_112" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_196_fu_8913_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_196" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_197_fu_8918_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_197" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_98_fu_8923_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_98" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_98_fu_8928_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_98" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_592_fu_6758_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_592" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_593_fu_6768_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_593" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_594_fu_6778_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_594" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="add_ln69_595_fu_6788_p2" SOURCE="gameoflife.cpp:69" VARIABLE="add_ln69_595" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op add" ID="" IMPL="fabric" LATENCY="0" OPTYPE="add" PRAGMA="" RTLNAME="alive_neighbours_113_fu_6798_p2" SOURCE="gameoflife.cpp:69" VARIABLE="alive_neighbours_113" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_198_fu_8934_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_198" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op seteq" ID="" IMPL="auto" LATENCY="0" OPTYPE="seteq" PRAGMA="" RTLNAME="icmp_ln74_199_fu_8939_p2" SOURCE="gameoflife.cpp:74" VARIABLE="icmp_ln74_199" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op and" ID="" IMPL="auto" LATENCY="0" OPTYPE="and" PRAGMA="" RTLNAME="and_ln74_99_fu_8944_p2" SOURCE="gameoflife.cpp:74" VARIABLE="and_ln74_99" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="op" DISPLAY="bind_op or" ID="" IMPL="auto" LATENCY="0" OPTYPE="or" PRAGMA="" RTLNAME="is_alive_after_step_99_fu_8949_p2" SOURCE="gameoflife.cpp:74" VARIABLE="is_alive_after_step_99" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="" DSP="0" BRAM="0" URAM="0" USAGE="" STORAGESUBTYPE="" STORAGESIZE=""/>
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<BindNode BINDTYPE="adapter" DISPLAY="bind_adapter axilite" ID="" IMPL="" LATENCY="" OPTYPE="" PRAGMA="" RTLNAME="AXILiteS_s_axi_U" SOURCE="" VARIABLE="" MODULE="game_of_life_step" LOOP="" BUNDLEDNAME="AXILiteS" DSP="0" BRAM="0" URAM="0" USAGE="interface" STORAGESUBTYPE="s_axilite" STORAGESIZE=""/>
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</BindInfo>
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